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Virtual Reality Game Data & How to Launch a VR Game [Part 2] | by Tera Nguyen | Things To Consider When Launching a VR Game | Medium
![Virtual Reality's Second Wind: VR Game Revenues Will Hit $3.2B by 2024 as Active Headset Numbers Hit 46.0M | Newzoo Virtual Reality's Second Wind: VR Game Revenues Will Hit $3.2B by 2024 as Active Headset Numbers Hit 46.0M | Newzoo](https://newzoo.com/wp-content/uploads/2022/11/VR_Game_Revenue_Growth.png)
Virtual Reality's Second Wind: VR Game Revenues Will Hit $3.2B by 2024 as Active Headset Numbers Hit 46.0M | Newzoo
AR/VR Headset Shipments Grew Dramatically in 2021, Thanks Largely to Meta's Strong Quest 2 Volumes, with Growth Forecast to Continue, According to IDC
![XR (VR/AR) Headset Shipments to Grow 10 Times to Cross 100 Million Units by 2025 - Counterpoint Research XR (VR/AR) Headset Shipments to Grow 10 Times to Cross 100 Million Units by 2025 - Counterpoint Research](https://www.counterpointresearch.com/wp-content/uploads/2022/01/XR-VR-AR-forecast-Dec-2020.jpg)
XR (VR/AR) Headset Shipments to Grow 10 Times to Cross 100 Million Units by 2025 - Counterpoint Research
New World Notes: Shock Stat: In 2017, VR Headset Shipments for Most Top Brands Went DOWN Compared to 2016
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VR market forecast to grow in 2020 on new headsets, tech advancements | S&P Global Market Intelligence
![Omdia research reveals 12.5 million consumer VR headsets sold in 2021 with content spend exceeding $2bn Omdia research reveals 12.5 million consumer VR headsets sold in 2021 with content spend exceeding $2bn](https://eu-images.contentstack.com/v3/assets/blt95b381df7c12c15d/bltcdac5ec1283612b3/61b33847165ecc74601800d5/Omdia_-_VR_Forecast_2021_Press_Release_Chart.png?width=828&quality=80&format=webply&disable=upscale)